In telecommunications, a call collision (commonly known as glare) is one of two things:
Multi-line hunting generally avoids glare by picking trunks in opposite preference order so the highest numbered line, which is last choice for incoming calls, is first choice for outgoing calls, like so:
This article incorporates public domain material from the General Services Administration document "Federal Standard 1037C" (in support of MIL-STD-188).
- The contention that occurs when a terminal and data circuit-terminating equipment (DCE) specify the same channel at the same time to transfer a call request and handle an incoming call. When call collision occurs, the DCE proceeds with the call request and cancels the incoming call.
- The condition that occurs when a trunk or channel is seized at both ends simultaneously.
Multi-line hunting generally avoids glare by picking trunks in opposite preference order so the highest numbered line, which is last choice for incoming calls, is first choice for outgoing calls, like so:
incoming -->1
2
3
4
5
6
7
8<-- outgoing
For PBX trunks, glare can further be reduced by using ground start trunking. IE: Nortel BSP discourages using loop start
trunks for this and other reasons. Long Distance exchanges in the 1950s
and 60s incorporated Glare Detectors to alleviate the problem.
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